![]() The elves in particular will bring tree seeds (acorn, almond, and so on), but planting trees is not currently supported, so the only thing you can do with those is cook them. A dry cavern will also only have bloodthorn for underground 'trees' (and those will only be in the third cavern layer, since they dont normally grow in caverns 1 & 2). Traders can also bring you plants or farming-ready seeds, but for those there is no guarantee that you are in a climate that will support them. Dwarves generally go into caverns for a couple reasons: Collecting webs (you can S uspend this task at your loom) Gathering bodies/corpses (you can forbid collection of most types of bodies) Water if they are thirsty. In a default world-gen, you will have three cavern layers though, so if one layer is dry, the others might not be. The surface can have different biomes, and what you pick in a forest may not grow well in savanna, and vice versa, but if you picked it somewhere on your map, it should also grow in the same general area. The mound can be located in any of the embark tiles, so it is not always found at the center of the site. Using only one level forces flying creatures to walk around when pathing through your fort. 1 Generation 1.1 Kobold cave 2 Fortress mode 3 Adventurer mode Generation edit The site encompasses 3×3 embark tiles, although the cave mound itself only takes up one embark tile, or 48×48 tiles. Well at the very least, Im hopin to find a magma sea so I can start some magma forging, so hopefully Im closer than I thought lol. In a typical first level cavern you'll find fungi for food, tower caps for logs, spider silk, water, and large open areas that are muddied already and make excellent dwarven farms. It is possible to dig right past without cracking into it, so Id go back up and try some exploratory tunnels. Similarly, anything you gather on the surface should grow well in the same area you found it, and again walls & roof will keep your farmers protected. KEEP IN MIND for multiple z level rooms, flying creatures like giant bats would be able to fly inside of your fort and avoid melee combat, making them a pain to deal with. First cavern level is usually hit like ten levels below the surface or so. Caverns are where you would look for mushrooms (plump helmets & such), while the surface will give you things like strawberries, potatoes, and wheat.Īnything you gather in the caverns will grow well there (walls and a roof are recommended to keep dangerous critters out of your farms). Deep pits always connect two cavern layers. ![]() If you've cooked all your plants, or had a run of bad luck with poor farmers, then you will need to gather more plants, either with a plant-gathering zone, or with the plant-gathering order in the bottom middle ribbon. If you definitively know that youve accessed the first and second caverns, then the lake at the bottom of that pit is definitely the third cavern layer. If you have whole plants, brewing them, processing at a farmer's workshop, or having your dwarves eat the plants raw will all give you seeds (basically anything except cooking). ![]()
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